Coordinating with other Clerics is crucial: notify others when cleaning is needed. Because of this, Clerics are required to use only Staff weapons in order to remain competitive.Ī Support member's duty is to either buff the stats of ally Vanguard members (represented as red numbered “stacks”), lower the stats of the enemy Vanguard with debuffs (represented by blue number “stacks”), or by appropriately keeping damage dealers alive through healing. On the other hand, these can activate with each other so a mixed grid for buffs and debuffs won’t have reduced performance. The reason why this doesn’t apply to Clerics is because the Colosseum Aid skills for Staves are unique to healing skills and don’t activate with the ones from Tomes or Instruments. The general spread is 15-5 but it can vary according to Guild needs, Shinma and the enemy line-up. Supports that are not Clerics can either be pure Sorcerer or Minstrel, or a combination of the two by mixing Tomes and Instruments in the desired amount. Clerics are the healers, Sorcerers handle debuffing the enemy, and Minstrels buff the vanguard with the power of song. Instead, it’s recommended to commit to a Job and look for Guilds recruiting this specialization. (If the user plays as a Mage, they will need to be in Vanguard due to the penalty of attacking in backline). Playing from the backrow effectively reduces the player’s ability to deal damage, so don’t bother bringing orbs to Colo unless the intention is to play a Mage. For those who enjoy keeping others in the fight, making damage dealers swole and nerfing enemies into the ground, Support might be the ideal position! Unlike the Vanguards, there are generally 10 Support members in any Guild. If the team’s vanguards all fall at once, the enemy gets to move on to the Guild Ship phase and attack the guild’s ship for major match points! Focus on obtaining and leveling Jobs that provide desired stat increases, but don’t forget the importance of HP and a good defense! Part of a Vanguard’s contribution to the team is the ability to take hits. This allows players to swap grids after reaching 170k power and make use of both sets in the same match. This strategy should only be attempted when the subset feature has been added. In higher ranked guilds, Vanguard players will alternate between Crusher and Paladin jobs due to the bonuses to their respective multitarget weapons, as opposed to single target focused jobs like Gunner and Breaker. Once the player has obtained enough weapons, they can start focusing on making one full grid consisting of a specific weapon type e.g 20 LR Hammers for Crusher or 20 LR Spears for Paladin. It may be wise to choose between either MATK (Bow + Spears) or PATK (Swords + Hammers) early game to maximize the respective attack power stat on a normal character job utilizing those weapons. The two damage types in the game are Physical Attack (PATK) and Magical Attack (MATK). Each Guild has 5 Vanguard Players whose role is to tank hits and deal damage to the enemy Vanguard and Guild Ship. The first option is Vanguard, the frontline combatants in the Colosseum.
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